Riddle Transfer 2

Play Riddle Transfer 2 game on abcya.games! The long awaited sequel for Riddle Transfer is available on ABcya online, free! Find the right way to escape the murderers. Riddle Transfer 2 is free and no registration needed! This is the dialogue for Riddle Transfer 2. 1 Starting dialogue 2 IN THE SEWERS. 3 In Riddle Elementary 3.1 Ms. Cophey's class 3.2 Ms. Cophey hall section 3.3 Mr. Kahm hall section 3.4 Mr. Kahm's class 3.5 Janitor's Closet 3.6 Men's Bathroom 3.7 'Women's Bathroom' 3.8 Laser hall section 3.9.

Solving puzzles in video games can really help your brain deal with tough situations in real life as well, even if you probably won’t ever have to trick your way past an ogre in real life. However, critical thinking is an important skill to have, regardless of what your job is or where you live. On top of that, it can also be very fun and rewarding to find the answer to a riddle.

Help the gang solve yet another batch of mysteries

Riddle Transfer 2 is a 2D adventure game designed in Flash, and it's actually part of a pretty popular series called Riddle School. This is the last entry in the franchise, and it should theoretically provide the fans with closure and an end to the whole story. Whether it manages that or not, only old fans can say, but the rest of the game is very fun and challenging.
As such, the gameplay mechanics are the same as in every other point & click flick on the market, except they are a tad rougher than usual. Most of your time is spent examining the environment for clues and trying to come up with answers to all sorts of riddles. Obviously, some of the objects you find can come in handy as well, at least if they can be picked up and stored in your inventory.

A humorous take on aliens and mysteries

In case you are not familiar with the franchise, it should be pointed out that the game is not very serious, so don’t expect anything too complex either. Thus, the characters are always making fun of each other, and the plot is pretty straightforward. On the other hand, the puzzles require a bit of concentration and perseverance, especially since there are no hints and no skip button to help you along.
As for the graphics and everything else, the fact that the game is designed in Flash should be a good hint regarding the quality. While the artwork is not exactly bad, there’s little to no attention to detail when it comes to backgrounds. Everything is kept as basic as possible, which is not necessarily a bad thing if you are in it for the puzzles.

A great way to put your mind to work

When it’s all said and done, Riddle Transfer 2 can certainly give you a few headaches and maybe teach you a thing or two. On the other hand, it’s a bit ugly to look straight in the eyes, but that shouldn’t be a problem for the fans of the franchise.
By AlternativeDave August 3, 2016

Rating: 4.1/5 (116Riddle votes)

Riddle Transfer 2 Dantdm

Comments (4) Views (29,272)

After ten years and seven instalments the artist formerly known as Jonbro wraps up the point-and-click 'Riddle' saga with the immensely enjoyable Riddle Transfer 2. Be warned that there are plot spoilers ahead but come on, seriously the series is ten years old. That's like me telling you Brad Pitt and Ed Norton were the same person. You should already know this stuff.

Having discovered he has never actually escaped from a school (once in a game so short this reviewer thought it was broken, but it actually turns out to be very important to the plot) Phil Eggtree has realised everything that has happened up until this point has been a dream, a test of sorts to determine the fate of humanity. He has saved hisfriends by killing them in their dreams (yes, that's right) and saved the world from evil aliens Quiz Viz and Diz. Far from being hailed hero though Phil is locked in a secret government location called 'Zone 5.1' leaving him no choice but to escape with his friends to avoid inevitable tests and interrogations.

Riddle Transfer 2 Bag

Newgrounds

Following a tale of backstabbing, flying pigs and a chat with the abominable snowman, Riddle Transfer 2 sees us re-join Phil and chums in the sewers of Zone 5.1 where we must use a teleporter to, err, travel back to Riddle School so we can escape to save the world from evil aliens.

Haven't we been here before?

The apparent recycling of the plotline isn't the only thing you'll recognise in this game. A lot of the puzzles will feel familiar too but Riddle Transfer 2 is fun, challenging and a great way to round off the series. The production value of each subsequent 'Riddle' game improves phenomenally but this episode still retains some of the charm of the original's animation - very fitting considering the return to our starting location.

This was by no means the best 'Riddle' game but it was never intended to be. After spending so long with Phred, Zack and Smiley this instalment was about tying up loose ends and finishing the narrative, something which it does wonderfully. The cut scene and end credits will make you genuinely sad you won't be spending any more time with this quartet.

Jonochrome - as the creator is now known - intended Riddle School 5 to be the last of the series. Furthermore he intended there to be FIVE riddle transfer games in a brand new series. It's a shame they'll never get made, but I'm glad he gave us one last chance to say 'farewell'.